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Playstation 3 - Sony PS3 Console 60GB AVAILABLE!!!

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Sony Playstation 3 PS3 System configuration

The basic configuration of the console has a 20 GB internal hard drive. The "premium" version of the PlayStation 3 comes with an internal 60 GB 2.5" Serial ATA hard drive, IEEE 802.11b/g Wi-Fi connectivity, multiple flash memory card readers (SD/MultiMedia Card, CompactFlash, Memory Stick) and features a chrome-colored trim.[15] Both consoles now feature a silver-colored text logo on the top face of the system. The hard drive is upgradeable, using the standard Serial ATA interface. No official Wi-Fi or flash memory card adapters have yet been released by Sony, although plans for such add-ons are in place.[16] Nevertheless, as both models feature four USB 2.0 ports, wireless networking and flash memory card support can already be obtained through the use of widely available external USB adapters. No high-definition video cables are included; instead, a composite video/stereo audio cable ships with the system. While Sony will soon release an official PS3 component cable, PS2 component cables are compatible with the PS3, as both consoles use the same AV Multi Out jack.

Sony Playstation PS3 Console

PLAYSTATION 3,(commonly abbreviated PS3) is Sony Computer Entertainment's seventh-generation video game console, third in the PlayStation series. It is the successor to PlayStation and PlayStation 2 and competes primarily against Microsoft's Xbox 360 and Nintendo's Wii.

The console was released on November 11, 2006 in Japan and on November 17, 2006 in the United States, Canada, Hong Kong and Taiwan. It is expected to be released in March, 2007 in Europe, Australia and Singapore. It is available in two initial configurations.


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Sony Playstation 3 PS3 History

Sony officially unveiled the PlayStation 3 to the public on May 16, 2005 during an E3 conference. A functional version of the console was not present at E3 2005 nor the Tokyo Game Show in September 2005, although at both events demonstrations were held on devkits (e.g. Metal Gear Solid 4: Guns of the Patriots) and comparable PC hardware, and video footage based on the predicted PS3 specifications was also shown (e.g. Mobile Suit Gundam).[10] It was not until E3 2006 which games were shown on actual PlayStation 3 systems. At E3 2005, Sony claimed the PlayStation 3 would have two HDMI and three Ethernet ports, which were later reduced to one of each (due to decided redundancy, therefore not worth the extra costs). Also, the memory speed of the GPU was reduced from 700 MHz to 650 MHz, and the number of USB ports was cut from six to four (again, due to redundancy).[11] The PS3 and Xbox 360 are both capable of HD at resolutions of up to 1080p (1920 by 1080 progressive), whereas the Wii only supports EDTV at 480p. [12] In preparation for launch, Sony demonstrated 27 playable PS3 titles during the Tokyo Game Show in September 2006 on final hardware.[13]

Sony Playstation 3 PS3 Marketing

In what could be its first big advertising campaign, the PlayStation 3 was featured in the advertising boards of 16 stadiums across Europe, during Matchday 1 of the UEFA Champions League 2006-2007 Group Stage, on September 12 and 13, 2006. However, on the other matchdays the advertising has been replaced by a PSP, perhaps as a result of the system's launch delay. Television advertisements also began airing in the United States, carrying the slogan "PLAY B3YOND - l l l 7." The 3 which replaces the E in "BEYOND" (an example of leet) hearkens back to the launch slogan of the PlayStation: "u r not e".

Three ads have aired for the console, none showcasing actual games. One simply featured a baby doll staring at the PS3 and making gestures and sounds. Another had the PS3, in the same white-walled setting, sitting across from a Rubik's cube which suddenly levitated, solved itself, and exploded into colors on the four walls. The third ad used the same white backdrop and, unlike the other two ads, portrayed the motion-sensing controller by showing eggs rolling across the floor. There were also two ads between one and two minutes long, which used the same backdrop as the others, focusing on the capabilities of the Cell microprocessor and the Blu-ray Disc.


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Sony Playstation 3 PS3: is the most advanced computer system that serves as a platform to enjoy next generation computer entertainment contents in the home, realized through the combination of Cell and RSX processors, in addition to the playability of a vast catalog of PlayStation and PlayStation 2 software titles.

Sony Playstation 3 PS3 Console With 60GB HDD

Sony Playstation 3 PS3 at Play.com: PS3 is the most advanced computer system that serves as a platform to enjoy next generation computer entertainment contents in the home, realized through the combination of Cell and RSX processors, in addition to the playability of a vast catalog of PlayStation and PlayStation 2 software titles.

Having Giga-bit Ethernet and a pre-installed hard disk drive (HDD) as standard in PS3, users will be able to download a variety of contents as well as access on-line games and services over the network.

Equipped with basic input/output ports, PS3 supports a broad range of displays from conventional NTSC/PAL standard TVs to the latest full HD (1080i/1080p) flat panel displays, offering the joy of the most advanced computer entertainment contents to homes around the world. For use in living rooms, maximum heat and noise reduction has been achieved with a noise level equivalent to that of the current slim-line PlayStation 2.

With the overwhelming computational power of the Cell processor, PS3 is capable of playing back content from Blu-ray (BD) disc at a bit rate of multiplex 48Mbps with ease, the maximum bit rate defined in BD standards.

The new controller for PS3 has been created by refining and improving the world's most popular PlayStation controller which has shipped more than several hundred million units worldwide. The controller for PS3 employs a high-precision, highly sensitive six-axis sensing system that is capable of processing all parameters within the controller itself, thereby eliminating the need for any additional settings on the display system. By applying this technology, it will become possible to freely control the PS3 system over the network.


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Backward compatibility

Sony stated every PlayStation and PlayStation 2 game which observes its respective system's TRC (Technical Requirements Checklist) will be playable on PS3 at launch. SCE president Ken Kutaragi asked developers to adhere to the TRC to facilitate compatibility with future PlayStations, stating which the company was having some difficulty getting backward compatibility with games which had not followed the TRCs. It has been confirmed (image) which initial PS3 units include the CPU/rasterizer combination chip used in slim PS2 (EE+GS) to achieve backward compatibility.[59]

The PlayStation 3 does not include interfaces for legacy PlayStation peripherals, though IGN.com tested a legacy controller using a PS2-to-USB adapter, finding which it is compatible, though most other devices (such as the Guitar Hero controller) may not be compatible.[60] USB devices for PlayStation 2 may be compatible with PlayStation 3. The PS3 supports both the USB Eye Toy camera/webcam and SOCOM Headset for video and voice chat. A memory card adapter is available so users can save their PS/PS2 data on to a virtual memory card in the hard drive.[61] The PlayStation 3 can also use Memory Sticks to store save data for PlayStation and PlayStation 2 software.[62]

At least 3% of the games from the previous generations of the PlayStation had problems at launch such as dropped audio, freezes or controller malfunction[63]. Popular games reported to have this glitch include Tekken 5 and Gran Turismo. As of 2006-11-16, a firmware upgrade has been posted online by Sony which is intended to address some of these issues.[64]

In addition, the backward compatibility function is not region-free[65] and as of this moment there are no known homebrew hacks or patches to solve this issue.


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Game development

The PlayStation 3 is based on open and publicly available application programming interfaces. Despite earlier rumors of programming being difficult,[66] IGN reports which they were told which the dev kit "seemed extremely adaptive and easy to program for".[67] Sony has selected several technologies and arranged several sublicensing agreements to create an advanced software development kit for developers. In addition, in 2005 Sony purchased SN Systems, a former provider of Microsoft Windows-based development tools for a variety of console platforms; including PlayStation 2, GameCube, PSP and Nintendo DS to create additional GNU development tools.[citation needed]

Open standards for OpenGL, matrix algorithms, and scene data are specified by the Khronos Group, and are intended to work with nVidia's Cg programming language. Scene data are stored with COLLADA v1.4, an open, XML-based file format.[68] Rendering uses PSGL, a modified version of OpenGL ES 1.0 (OpenGL ES 2.0 compliant except for the use of Cg instead of GLSL), with extensions specifically aimed at the PS3.[69] Other specifications include OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations, and OpenVG, for hardware-accelerated 2D vector graphics. These specifications have GPL, free for any use, and/or commercial implementations by third parties.

Sublicensed technology includes complete game engines, physics libraries, and special libraries. Engines include Epic's Unreal engine 3.0. Physics libraries include AGEIA's PhysX SDK, NovodeX,[70] and Havok's physics and animation engines.[71] Other tools include Nvidia's Cg 1.5 (a C-like shading language, which HLSL was based upon), SpeedTree RT by Interactive Data Visualization, Inc. (high-quality virtual foliage in real time), and Kynogon's Kynapse 4.0 "large scale A.I.".[72]


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